![]() ![]() The inclusion of a light on the platform which glows green when they're level with you seems like an admission from the developer that the 3D graphics hinder more than they help. Ditto for the moving platforms, which are annoyingly easy to miss, either when jumping on or off. It's easy to make a leap for a platform or power-up, only to discover that it's actually on the next plane over and tumble back down, losing precious altitude. The planes behind the action are slightly faded out, but not by enough. It's neither necessary nor interesting, and serves only to clutter the screen and confuse things. Play now takes place over three parallel fields, with travel between them only available via constantly moving platforms. The game simply feels more stilted, clumsier.Īt the other end of the scale, there are new features which seem to have been thrown into the mix with no regard as to how they'll improve or enhance the existing game. It slows down the pace, yet the game offers nothing to fill this void. This fundamentally changes the way you use the rainbows, which wouldn't automatically be a bad thing were it not for the fact that there's no real reason for the change. As you're constantly using the rainbows to clamber up to the sparse platforms overhead, you can often be left stranded - forced to wait for your old rainbows to fade away before you spawn new ones. You now have a limited supply - starting with six - and rather than shattering when you jump on them, they can now survive two jumps with the first impact merely weakening them. Up above the streets and houses Multiplayer is simply a race to the top of the level, rather than the co-op mode most fans were hoping for.Īt the most fundamental level, the rainbows have changed. But where's the evolution in that? Also added to the already overegged pudding are numerous changes and additions to the tried and trusted gameplay, none of which add anything of value but are more than enough to dilute the basic appeal. If those were the only changes made then it would still, at least, resemble the game we know and love. It's this which apparently spews forth the rainbows that still act as your improvised platforms and primary weapon. No, not Core Design's obscure sheep-herding game, but the medieval musical instrument - sort of like a cross between a piano and an accordion, but with a handle to wind it up. Also apropos of nothing, Bubby and Bobby (nee Bub and Bob) are now battling an evil record company and come armed with hurdy-gurdies. The characters now sport sombreros and ponchos, and the overall effect is how you'd imagine Harvest Moon might look if Speedy Gonzales staged a hostile takeover. Let's start with the visuals, which have taken the bright and cheery graphics of old and, for no apparent reason, turned them all Mexican. While last years DS "revolution" edition made excessive use of the touchpad to both draw rainbows and drag our heroes around the screen, for the PSP they've introduced a whole new catalogue of poor design decisions. Compared to two retro updates that quite simply get it the sheer mind-boggling mess of this supposedly "evolved" Rainbow Islands is even more depressing. This was also the week that Jetpac Refuelled hit Live Arcade, proving that the simplest concepts really don't need anything more than some spit and polish to make them acceptable today. See, it plopped through my letterbox in the same week that After Burner: Black Falcon stroked my hair and showed me that retro games could be modernised without losing their soul. It's the timing that makes this one sting that little bit more. Readers of a nervous disposition should look away now. Having previously sullied the memories of Space Invaders and Bubble Bobble, neither of which could claw their way from the bottom of our scoring system, Rising Star now turns its baleful attention to a second stab at revitalising Rainbow Islands. It's a mindset that has produced nothing but punches to the sack for fans of Taito's venerable arcade classics in recent years. In that context, "evolution" usually translates to "we pretty much changed everything - so it must be better." Not in the same way that it scares evangelical Alabama hillbillies who think God planted dinosaur fossils as some enormous cosmic prank, but in the way it's often applied to modern updates of classic games. ![]()
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![]() There are so many ways to keep the tale alive and we are almost sure that Cartoon Network won’t and shouldn’t give up on a show that has managed to attract so many fans over the years.Cutting her animated teeth as a storyboard artist on the bacon pancake-tastic Adventure Time and Adam Sandler’s spooky and kooky Hotel Transylvania, it’s obvious that Steven Universe creator Rebecca Sugar has absorbed much of her previous projects irreverent and crazy style. Another alternative is to create a new show based in the same universe with same characters. There’s an option to develop a direct seventh season, featuring a grown-up Steven as he embarks on multiple, more matured quests. This is an amazing show and no matter, how many new stories the network comes up with, there will always be an unending flow of viewers. So, does this mean that the series has reached its end? Yes … at least for now, ‘ Steven Universe’ Season 7 stands cancelled.īut fans should not lose heart. Technically, this is not the sixth season but more of an afterword to bid farewell to the Steven Universe franchise. ![]() This is when we got ‘Steven Universe Future’, an epilogue, developed in the form of a miniseries - that ties up all the loose threads. Well, to satisfy fans, Cartoon Network then released a movie called ‘Steven Universe: The Movie’, which takes up the story a few years later where a grown-up Steven and his Gem friends fight yet another evil entity called Gem Spinel. How would Steven deal with his past that involves memories of his mum? How will he progress from here now that he has learned he is a pink gem? However, the finale left off with some burning questions. After an epic battle with the Diamonds, Steven is successful in introducing peace in the universe. When ‘Steven Universe’ concluded with its fifth season, which was also dubbed as the final season, it managed to give a befitting answer to several questions. After airing for 10 episodes, it wrapped up with its final two episodes on December 28, 2019. ![]() ‘Steven Universe’ Season 6 premiered on December 7, 2019, on Cartoon Network. Steven Universe Season 7 Release Date: Cancelled or Renewed? Well, here’s all we know about ‘Steven Universe’ Season 7. Eventually, he also has to face the aftermath of Gems leaving him and he realizes that one always has to look after himself alone.Īfter the conclusion of ‘Steven Universe Future’, which can be assumed as ‘Steven Universe’ Season 6, fans are waiting for updates on a possible renewal. There are a few adventures, no doubt, but the protagonist shows signs of reaching maturity. The epilogue managed to garner even more acclaim because it follows Steven as he focuses on his own personal growth. But owing to its huge fanbase, it was renewed yet again - in the form of an epilogue miniseries called Steven Universe Future, which premiered in December 2019. Officially, Cartoon Network had announced that the fifth part is the last installment from the series. ![]() Post that, it was renewed four additional times, with the fifth season wrapping up in January 2019. The show originally premiered on Cartoon Network in November 2013. Throughout its run, it has received one GLAAD Media Award, one Peabody Award, and has been nominated for five Emmy + five Annie Awards. ‘Steven Universe’ may be meant for kids but it has been widely appreciated by all types of audiences because of its theme, characters, visualization techniques and advanced usage of science fiction concepts. ![]() ![]() ![]() For a better understanding of how the Xbox One Backward Compatibility program works and how titles are released, listen to this podcast for additional details. That said, it’s one of those rare games that will stay with you, if not because of its horrific, overarching plot then because of its smaller, more affecting scares, such as watching helplessly as a descending plane radios for help before crashing into the jungle. Xbox fans have been enjoying the opportunity to play some of their favorite Xbox 360 titles on their Xbox One, with more titles being added regularly to the list of available games. The graphics aren’t great, the controls are a bit touchy, and it can be pretty hard - especially if you try to work through the entire campaign without enlisting the aid of other players online. Add in a subtle leveling system, customizable weapons, and a clever drop-in cooperative system, and you have a zombie actioner unlike anything else available. However, thanks to the open nature of the environment, the game world still feels larger, more random, and, consequently, scarier and more realistic than most other games of its ilk. All of these features are presented in a dark zombie story with a campaign that can be played with up to 4 players in co-op mode. Dead Island takes a concept gamers are used to thinking of as global - a zombie apocalypse - and places it in a controlled microcosm in the form of a secluded island resort. Dead Island combines first-person action with a heavy focus on melee combat, character development and customization of a vast array of weapons. Zombie games are a dime a dozen these days, so it’s nice to see one that’s had a little thought put into it, even if it isn’t perfect.
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